"Did you accurately predict your daily media consumption"?
In your response to this question explain how much you thought you'd consume, then identify the actual amount. Next, identify what surprised you about your findings and explain how you consume it (do you multi-task - streaming video with listening to music while gaming and commenting about it via social networking? Do you single-task or immerse yourself in one format/content - watch one webisode or episode of something with no other media? Do you binge - save your media consumption for one dedicated time period? Do you nibble or graze - watch little bits sporadically throughout the day?). Do you mostly consume "user created" media product (You Tube, Tumblr, Facebook, SnapChat, Sound Cloud) or do you consume "mainstream" media products (cable television, Internet websites, radio or online radio like XM, Spotify or Songza, magazines or newspapers)? Finally, are you always "on" or do you "unplug" (in other words are you continually checking, reading, creating, consuming) How do the number of hours you spend online every day, the types of online content you view, and your motivations for where you spend your time online shape your everyday behaviour? (HINT** Look at points 1-8 below to help)
From the Media Literacy and Critical Thinking document, Long term Effects of Media may include...
- Generalizing: Media can influence new and novel behaviours in a generalized, long-term manner.
- Triggering: Exposure to affluent lifestyles in media and high levels of advertising of consumer goods teachers viewer over time that in order to be happy you need to attain those things.
- Malformed Super-Ego: The superego is something that is acquired through experience as people learn what is acceptable in society. Viewers are exposed to many different value systems, as there are channels. Also, media gives viewers no discipline or feed back on their behavior which leaves them to develop their own superego value system.
- FOMO: Fear of Missing Out drives much of our media interactions, especially with texting and social networking. Over time, compulsions to “interact” online can lead to anxiety, feelings of inadequacy, stress. This creates an unfortunate feedback loop- feeling inadequate? seek out more media to make yourself feel better!
- Addiction: Media is particularly well-suited to developing addictions. Instant gratification, emotional dependency, preoccupation, delay of negative effects, and cravings or compulsions can all affect mental and social well-being. There is particular concern over video-game addiction; compulsive playing can lead to social isolation, lack of imagination, mood swings, and even a blurring of reality.
- Cultivation of Fear: Heavy exposure to negative and violent portrayals lead people to construct unrealistically high estimates of risk of victimization and a corresponding belief that the world is a mean and violent place.
- Training: Media shapes our behavior by training us. Over time, viewers seek out the same types of actions the reinforce the conditions they have been exposed to.
- Learning Social Norms: People can generalize a pattern from individual media exposures without that pattern being a social norm. When viewers are repeated exposed to violence in media, a person overestimates the rate of crimes that are cleared by arrest. Although these are generalizations, they are not social norms. Social norms are generalized patterns from social information, rather than factual information. Social norms deal more with the rules of behavior in social situations rather than with society’s factual parameters. Sheer repetition of violent portrayals is enough to lead people to generalize that violence is typical way of dealing with problems in society.
Many believe that media have a powerful effect on individuals and society. This belief has led media researchers to focus most of their efforts on two types of research: media effects research and cultural studies research....cultural studies. This research approach focuses on how people make meaning, apprehend reality, articulate values, and order experience through their use of cultural symbols. Cultural studies scholars also examine the way status quo groups in society, particularly corporate and political elites, use media to circulate their messages and sustain their interests. This research has attempted to make daily cultural experience the focus of media studies, keying on the subtle intersections among mass communication, history, politics, and economics.Check out this Media Usage Calculator
- Hinduism, the Caste System and social equality (tradition vs modernism);
- The "Troubles" in Northern Ireland (sectarian violence Catholic vs Protestant); and
- China, Tibet and the Dalai Lama (religion, culture, language, environment, oppression and control)
UCAR The Highs and Lows of Air Pressure
Weather Works High and Low Pressure
UK Met Office High and low pressure